|T2 Classes & Skills|
Active SkillsEditEviscerate (Level 1): You tear into all enemies directly in front of you, leaving them bleeding for 6 seconds. Base range is 2.7 meters within a 120 degree arc. Eviscerate has a 67% Charge rate penalty. Requires a melee weapon equipped in the right hand.
Howl (Level 7): You Howl in fury, filling nearby foes with terror. Affected foes are slowed and become less able to defend themselves for several seconds.
Raze (Level 14): You perform a devastating uppercut that inflicts heavy damage on a single target. With each successive hit, you grow in power. Raze does not generate Charge.
Wolfstrike (Level 21): You lunge forward in a 6 meter dash, claws slashing, rending all foes in your path.
Battle Rage (Level 28): You enter an enraged state during which your damage is amplified based on the number of enemies within 4 meters. The rage lasts 60 seconds.
Rupture (Level 35): You knock a single enemy back with a devastating strike. After a brief delay, the target explodes, damaging all foes within 4 meters.
Ravage (Level 42): You execute a brutal series of slashes, inflicting three strikes on all foes within 4 meters. Enemy armor is weakened with each strike. Requires a melee weapon equipped in the right hand.
Passive SkillsEditBlood Hunger (Level 1): Whenever you land a critical strike with a melee weapon, you draw life essence from the carnage, healing your wounds. (5% at first level and increases by 0.5% with each subsequent level up).
Executioner (Level 7): Your ferocity in combat enables you to deal more damage when wielding two weapons at once. When you successfully execute, you gain Charge more quickly for a short period of time. (2% chance to Execute at first level and increases by another 2% for each subsequent level, Charge rate is increased by 6% for 2 seconds and goes up by 3% for each level (subsequent levels untested)).
Rampage (Level 14): Each enemy you kill with a melee weapon has a chance of spurring you into an adrenaline-fueled rampage. (At level one you have a 5% chance of activating Rampage where you gain 25% Faster Attack, Cast Speed, and Movement Speed for 5 seconds. The chance of activating Rampage goes 5% for the first level and 2% for every point after that.
Active SkillsEditFrost Breath (Level 1): You channel the frigid north winds to unleash a blast of icy breath, which immobilizes enemies and makes them more susceptible to damage. The blast reaches 5 meters at a 90 degree angle.
Stormclaw (Level 7): You imbue your weapons with an electrical energy. This power can cause a lightning bolt to arc toward nearby targets when you strike a foe. The lightning can chain up to 2 times. Requires base melee weapon attacks to trigger.
Storm Hatchet (Level 14): You draw wild northern lightning out of your weapon to create an electrical throwing axe with a range of 15 meters. Each foe struck generates an additional 5% of the Charge Bar.
Northern Rage (Level 21): You unleash an arctic blast from deep inside you, throwing out shards of ice to knock back and freeze nearby foes. (At higher levels, fissures expand outward and damage more remote enemies.)
Ice Shield (Level 28): You call forth an ice shield that reflects projectile missiles back at attackers. You also have a chance to gain 10% of your Charge Bar when struck. The shield lasts for 10 seconds. 44% chance to generate Charge when struck.
Permafrost (Level 35): The bone-cracking cold of the north expands outward from you, slowly sapping the life of all foes within 16 meters.
Glacial Shatter (Level 42): The earth is sundered and 5 geysers burst forth at the target location, blinding and damaging foes with superheated air and water. (Despite the description, it actually does ice damage.)
Passive SkillsEditCold Steel Mastery (Level 1): The only thing harder than steel is cold steel. Increases melee and frost damage. Begins at +2% to Physical Damage and +6% to Ice Damage, and increases by these same amounts for each subsequent level. Only affects melee attacks.
Shatter Storm (Level 7): When you kill frozen enemies, you blast nearby foes in a 4-meter ring of frost, leaving them more susceptible to further ice attacks.
Rage Retaliation (Level 14): When you are struck by a nearby enemy, your inner rage physically manifests and retaliates against that foe. Damage is equal to 120% of your weapon's DPS.
Active SkillsEditShadow Burst (Level 1): You transform into a spectral wolf and lunge through your enemies, damaging them
Wolf Shade (Level 7): You summon a Wolf Shade to sink icy fangs into your enemies and heal you with their lifeforce. The shade can be summoned once every minute.
Shadowbind (Level 14): You bind a group of foes within a 5 meter radius of your target location. Your subsequent melee attacks transfer a percentage of the damage to all shadowbound targets. Requires a melee weapons to trigger.
Savage Rush (Level 21): The shadow wolf spirit overtakes you! As long as you hold down the mouse button, you dash continuously through foes, leaving them bleeding in your wake.
Chain Snare (Level 28): Spearing all enemies within 6 meters, you draw them swiftly into melee range.
Battle Standard (Level 35): The ancient standard of your tribe imbues you and your allies with increased evasion, resistance to knockback, and increased charge gain while within its 9 meter influence.
Wolfpack (Level 42): You unleash a pack of 5 spectral wolves that spread out and attack enemies all around you.
Passive SkillsEditFrenzy Mastery (Level 1): Your feral nature grows more powerful and harder to suppress, increasing the duration of your Frenzy states (acquired from filing the Charge bar). (0.5 seconds per level)
Shred Armor (Level 7): Your inner savagery rips into your enemies' armor, leaving them more vulnerable with each hit, while at the same time, stealing some of their armor for yourself (increases with player level). Only affects melee attacks.
Red Wolf (Level 14): Whenever you inflict a critical hit, up to two neighboring enemies may be savaged by a manifestation of your bloodlust.