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Torchlight Frontiers is the third installment of the Torchlight games series. It is being developed by Echtra Games and published by Perfect World. It is scheduled to be released in 2019 for PC, Xbox One, and PlayStation 4.

GameplayEdit

The game will feature a shared world, where players can cooperatively explore dungeons and slay monsters.[1] It intends combine "the fast-paced combat, procedurally-generated levels, and addictive loot loop of a dungeon crawler with the social and live-service qualities of an MMO." The pet system will be expanded,[2] and crafting will be present.[3] Stages will predominately be procedurally generated. Towns will also feature, but will remain static (so that players will always know where vendors are).[2] Public spaces will be present as a type of 'third area' (towns and dungeons being the other two), where larger groups of players can mingle, fighting respawning enemies, partying up, and banding together to tackle dungeons. Each dungeon is assigned a "challenge level," to give an indication of its difficulty. The challenge level is cross-referenced with a character's item level to give a player an indication as to whether it is viable to tackle the dungeon.[3] Dungeons can host up to four areas at a time, while zones can host up to eight players at a time.[4]

The game has a day-night cycle, enemies varying in presence in accordance with said cycle. For instance, goblins can be encountered during the day, while zombies will replace them at night.

Gold returns from previous games. Monsters drop skill points for purchasing a variety of slottable, interchangeable active and passive abilities to personalize a character's attributes. However, in a change from previous games, character levels have been replaced by item levels; an aggregate value determined by the quality of equipment a player is currently packing. If playing as part of a group, and a dungeon is entered, the higher item level is scaled down to a lower level proportional to the dungeon's challenge. However, the character's unique skills and abilities remain available.[3]

It will not have an auction house.[2]

ClassesEdit

Players will be able to customize the look and feel of their characters.[3] Each class has a unique resource balancing.[4] Confirmed classes include:[3]

DevelopmentEdit

Work on the game had commenced by 2016. However, the idea of a shared world ARPG in Schaefer's mind stems as far back as his work on Mythos. Mythos was never released due to the closure of Flagship Games, but the idea remained.

It is intended that the game be updated over time. The game's interface is designed with both console and PC play in mind.[2] The game is based on a "games as a service" model.[2]

A first playable demo version was available at Gamescom 2018 and PAX West 2018.[5] A beta for the PC version will launch in late 2018.[4]

TrailerEdit

Torchlight Frontiers - Official Announcement Trailer-0

Torchlight Frontiers - Official Announcement Trailer-0

LinksEdit


ReferencesEdit

  1. http://au.ign.com/articles/2018/08/09/torchlight-frontiers-announced?abthid=5b6c55b243c50c0336000810
  2. 2.0 2.1 2.2 2.3 2.4 http://au.ign.com/articles/2018/08/09/torchlight-frontiers-to-double-down-on-pets-co-op-play
  3. 3.0 3.1 3.2 3.3 3.4 http://au.ign.com/articles/2018/08/20/torchlight-frontiers-exclusive-first-hands-on
  4. 4.0 4.1 4.2 Game Informer #107
  5. https://www.arcgames.com/en/games/torchlight-frontiers/news/detail/10976343-perfect-world-at-gamescom-%26-pax-west-2018